Very well done! I enjoy this type of game a lot, and you've done it well, it is kinda tough to see where the boundaries are, I kept getting caught on... stuff as I was moving around. Congrats on submitting a working game!
I like the scaling fantasy with this one, and the health being a currency is a nice design choice! Also very nice visual effects! My critiques: I went off the map (at least the background visuals), needs a world border.
The game gets boring quickly. The movement is slow, and the enemies don't seem to be different other than visually / just increasing in health. Same thing with the auras, they're just different sizes to me and I don't see how they're unique to each other, at least not visually.
Where did you go off the map? I have bushes set up around the border for that reason, so I must have missed a spot.
I understand about there not being too many different enemy types. A full version of the game would definitely need a lot more different enemies, for sure!
About the auras: right now, they only scale on damage and radius. Is this what you mean? Were you expecting, for instance, the bitumen fire to set things on fire to differentiate it from other auras?
I went off the map near the top left and up, I think theres an opening at the bottom too, I think just adding world borders is much easier than manually adding those bushes.
And yes thats what I meant with the auras, a better visual indication on what they did would be useful, perhaps health bars would allow that too.
For sure! Good suggestions. I may experiment with damage numbers next time of varying colors to signify damage types. And maybe even visual effects on the enemies (e.g. burning). Thanks for the clarification! <3
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Very well done! I enjoy this type of game a lot, and you've done it well, it is kinda tough to see where the boundaries are, I kept getting caught on... stuff as I was moving around. Congrats on submitting a working game!
Good feedback! And thank you for the compliment! <3
I like the scaling fantasy with this one, and the health being a currency is a nice design choice! Also very nice visual effects!
My critiques:
I went off the map (at least the background visuals), needs a world border.
The game gets boring quickly. The movement is slow, and the enemies don't seem to be different other than visually / just increasing in health. Same thing with the auras, they're just different sizes to me and I don't see how they're unique to each other, at least not visually.
Thanks for the feedback!
Where did you go off the map? I have bushes set up around the border for that reason, so I must have missed a spot.
I understand about there not being too many different enemy types. A full version of the game would definitely need a lot more different enemies, for sure!
About the auras: right now, they only scale on damage and radius. Is this what you mean? Were you expecting, for instance, the bitumen fire to set things on fire to differentiate it from other auras?
I went off the map near the top left and up, I think theres an opening at the bottom too, I think just adding world borders is much easier than manually adding those bushes.
And yes thats what I meant with the auras, a better visual indication on what they did would be useful, perhaps health bars would allow that too.
For sure! Good suggestions. I may experiment with damage numbers next time of varying colors to signify damage types. And maybe even visual effects on the enemies (e.g. burning). Thanks for the clarification! <3